Message: simmain::main(): Version: 102.2.1 Date: Dec 8 2009 Message: Debuglevel: 4 Message: program_dir: I:\simutrans\simutrans_102-2\ Message: home_dir: C:\Dokumente und Einstellungen\uli\Eigene Dateien\Simutrans\ Message: obj_reader_t::read_file(): filename='skin/ground.Outside.pak' ERROR: obj_reader_t::read_file(): reading 'skin/ground.Outside.pak' failed! Please report all errors to team@64.simutrans.com ERROR: obj_reader_t::load(): ground.Outside.pak not found, cannot guess tile size! (driving on left will not work!) Please report all errors to team@64.simutrans.com Message: obj_reader_t::load(): reading from 'skin/' Message: obj_reader_t::read_file(): filename='skin/menu.WindowSkin.pak' Message: obj_reader_t::read_file(): read 1 blocks, file version is 3e9 Message: obj_reader_t::read_file(): filename='skin/ground.Outside.pak' ERROR: obj_reader_t::read_file(): reading 'skin/ground.Outside.pak' failed! Please report all errors to team@64.simutrans.com ERROR: obj_reader_t::load(): ground.Outside.pak not found, cannot guess tile size! (driving on left will not work!) Please report all errors to team@64.simutrans.com Message: obj_reader_t::load(): reading from 'skin/' Message: sound_besch_t::init(): successfully opened sound/sound.tab Message: sound_besch_t::init(): reading sound engine-start-diesel-1.wav Message: sound_besch_t::get_sound_id(): successfully loaded sound engine-start-diesel-1.wav internal id 0 Message: sound_besch_t::init(): assigned system sound 0 to sound engine-start-diesel-1.wav (id=0) Message: sound_besch_t::init(): reading sound engine-start-diesel_d.wav Message: sound_besch_t::get_sound_id(): successfully loaded sound engine-start-diesel_d.wav internal id 1 Message: sound_besch_t::init(): assigned system sound 1 to sound engine-start-diesel_d.wav (id=1) Message: sound_besch_t::init(): reading sound engine-start-diesel_d.wav Message: sound_besch_t::get_sound_id(): successfully retrieved sound engine-start-diesel_d.wav internal id 1 Message: sound_besch_t::init(): assigned system sound 2 to sound engine-start-diesel_d.wav (id=1) Message: sound_besch_t::init(): reading sound train-horn-diesel-0.wav Message: sound_besch_t::get_sound_id(): successfully loaded sound train-horn-diesel-0.wav internal id 2 Message: sound_besch_t::init(): assigned system sound 3 to sound train-horn-diesel-0.wav (id=2) Message: sound_besch_t::init(): reading sound train-horn-steam-0.wav Message: sound_besch_t::get_sound_id(): successfully loaded sound train-horn-steam-0.wav internal id 3 Message: sound_besch_t::init(): assigned system sound 4 to sound train-horn-steam-0.wav (id=3) Message: sound_besch_t::init(): reading sound click.wav Message: sound_besch_t::get_sound_id(): successfully loaded sound click.wav internal id 4 Message: sound_besch_t::init(): assigned system sound 9 to sound click.wav (id=4) Message: sound_besch_t::init(): reading sound boing.wav Message: sound_besch_t::get_sound_id(): successfully loaded sound boing.wav internal id 5 Message: sound_besch_t::init(): assigned system sound 10 to sound boing.wav (id=5) Message: sound_besch_t::init(): reading sound jackhammer.wav Message: sound_besch_t::get_sound_id(): successfully loaded sound jackhammer.wav internal id 6 Message: sound_besch_t::init(): assigned system sound 11 to sound jackhammer.wav (id=6) Message: sound_besch_t::init(): reading sound gavel.wav Message: sound_besch_t::get_sound_id(): successfully loaded sound gavel.wav internal id 7 Message: sound_besch_t::init(): assigned system sound 12 to sound gavel.wav (id=7) Message: sound_besch_t::init(): reading sound dock.wav Message: sound_besch_t::get_sound_id(): successfully loaded sound dock.wav internal id 8 Message: sound_besch_t::init(): assigned system sound 13 to sound dock.wav (id=8) Message: sound_besch_t::init(): reading sound explosion.wav Message: sound_besch_t::get_sound_id(): successfully loaded sound explosion.wav internal id 9 Message: sound_besch_t::init(): assigned system sound 14 to sound explosion.wav (id=9) Message: sound_besch_t::init(): reading sound cash.wav Message: sound_besch_t::get_sound_id(): successfully loaded sound cash.wav internal id 10 Message: sound_besch_t::init(): assigned system sound 15 to sound cash.wav (id=10) Warning: sound_besch_t::get_sound_id(): sound "beaches.wav" not found Warning: sound_besch_t::get_sound_id(): sound "forest.wav" not found Warning: sound_besch_t::get_sound_id(): sound "Water.wav" not found Warning: sound_besch_t::get_sound_id(): sound "desert.wav" not found Warning: sound_besch_t::get_sound_id(): sound "tropic.wav" not found Warning: sound_besch_t::get_sound_id(): sound "mediterran.wav" not found Warning: sound_besch_t::get_sound_id(): sound "temperate.wav" not found Warning: sound_besch_t::get_sound_id(): sound "tundra.wav" not found Warning: sound_besch_t::get_sound_id(): sound "rocky.wav" not found Warning: sound_besch_t::get_sound_id(): sound "arctic.wav" not found Message: translator::load(): Loading languages... Message: translator::load(): base file "text/de.tab" - iso: "de" Message: translator::load(): search folder "pak128/text/" and found 2 files Message: translator::load(): loading pak translations from pak128/text/de.tab for language de Warning: translator::load(): no basic texts for language 'Kopie von de' Message: translator::load(): scenario compatibilty texts loaded.