# simuconf.tab # # Low-Level values and constants # # author: Hj. Malthaner date: 22-Sep-02 # update: 17-Sep-03 Hj. Malthaner: added maintenance costs # update: 14-Jan-04 Hj. Malthaner: added intercity roads # update: 12-Feb-04 Hj. Malthaner: added display size and default pak file path # update: 15-Feb-04 T. Kubes - formed 128x128 simuconf.tab # update: 31-Jul-04 Hj. Malthaner: added show_names, timeline parameters # update: 07-Aug-04 T. Kubes: Added 84.14 control entries. # #################################program stuff################################## # max number of stations stations = 8192 # max number of convoys (i.e. train or truck with trailer or single truck) convoys = 8192 # max number of rail blocks railblocks = 8192 # Max number of steps in goods pathfinding # This should be equal or greater than the biggest group # of interconnected stations in your game. # # If you set it too low, some goods might not find a route # if the route is too complex. If you set it too high, the # search will take a lot of CPU power, particularly if searches # often fail because there is no route. # # Depending on your CPU power, you might want to limit the search # depth. # # 300 seems to be a good compromise for most games. 100 is ok for # small games. 8000 should suffice for even the largest maps, but # will take a good amount of CPU time if you have complex transport # networks. Max. allowed value is 9994. # # T. Kubes: 1000 should be enough even for biggest games I have seen so far. # max_hops = 300 # Passengers and goods will change vehicles at most "max_transfer" # times to reach their destination. # # It seems that in good networks, the number of transfers is below # 5. I think 6 is a good compromise that allows complex networks but # cuts off the more extreme cases # # You can set this lower to save a little bit of CPU time, but at some # point this measn you'll get less passengers to transport # # T. Kubes: I would say 8 for now, but this definitely should be difficulty # dependent setting. # max_transfers = 7 ##################################display stuff################################# # Show info windows for trees? (1=yes, 0=no) tree_info=0 # should grounds be animated (setting to 0 will turn ground animations # off and save some little bit of CPU time. Set to 1 to turn animation on.) # Impact on frame time: ~4% animated_grounds = 0 # Do you want to have random pedestrians in town? Look nice but needs some # CPU time to process them. (1=on, 0=off) # Impact on frame time: ~10% (16 cities on a new standard map) random_pedestrians = 1 # Show info windows for private cars and pedestrians? # (1=on, 0=off) pedes_and_car_info = 0 # Should stations get numbered names? (1=yes, 0=no) numbered_stations = 1 # Should month be shown in date? (1=yes, 0=no) show_month = 1 # Show name signs and statistic? # 0 = don't show anything # 1 = station names # 2 = statistics # 3 = names and statistics # show_names = 3 ###################################money stuff################################## # Starting money of the player. Given in Credit cents (1/100 Cr) starting_money = 20000000 # Maintenance costs of buildings maintenance_building = 2000 # Maintenance costs of ways (roads, railroads) # (unused since introduction of way types) maintenance_ways = 200 # Maintenance costs of overhead wires (electrified railroads) maintenance_overhead = 150 ###################################game stuff################################### # station coverage # default is 2, old default is 3. # 4, 5 are also useful. station_coverage=2 # Enforce vehicle introduction dates? # 0 = all vehicles available from start of the game # 1 = use introduction dates # use_timeline = 1 # Starting year of the game: # Setting it below 1930 is not recommended for 64 set! # You will have problems with missing vehicles, do not complain if you do so! # Setting it above 2050 will render game bit boring - no new vehicles. # # other recommended vaule for 64 is 1956 # starting_year = 1960 # Default pak file path # which graphics you want to play? # pak_file_path = pak/ #pak_file_path = pak128/ #pak_file_path = pak.japan/ ###################################other stuff################################## # Max. length of intitial intercity road connections # If you want to speed up map creation, lower this value # If you want more initial intercity roads, raise this value # 8000 seems to be a good compromise between speed and road number # note: this will slow down map creation dramatically! # # T. Kubes: 128x128 can use more roads to save player some money. => 19000 # intercity_road_length = 8000 # Type of initial intercity roads - must be available # as PAK file. Fallback (if PAK is not found) is "asphalt_road" intercity_road_type = cobblestone_road # compress savegames? # "binary" means uncompressed, "zipped" means compressed saveformat = zipped # display (screen/window) width # also see readme.txt, -screensize option display_width = 1000 # display (screen/window) height # also see readme.txt, -screensize option display_height = 800