Simutrans 99.15 - Druckversion +- Deutsches Simutransforum (https://simutrans-forum.de/mybb) +-- Forum: Simutrans (https://simutrans-forum.de/mybb/forumdisplay.php?fid=3) +--- Forum: Ankündigungen (https://simutrans-forum.de/mybb/forumdisplay.php?fid=4) +--- Thema: Simutrans 99.15 (/showthread.php?tid=2582) |
Simutrans 99.15 - prissi - 03-11-2007 Viel ist in den letzten drei Monaten passiert. Die KI ist noch weniger schlecht geworden und zeigt das auch, in dem sie Hauptquartiere baut. Um Pak64 sind viele Grafiken dazugekommen bzw. haben von pak.german und pakHajo profitiert. Auch die Bedienung wurde hoffentlich verbessert. Dazu gehört die automatische Anordnung von Werkzeugleisten untereinander, der Auswahldialog für Paksets (wenn ohne Auswahl gestartet wird), das Abschicken von Gütern an einem überfüllten Bahnhof, wenn noch ein Zug da ist, der die Güter in andere Richtungen nimmt, die Kartenrotation (noch experimentell), sowie kleine Detailverbesserungen und Optimierungen. (Leider geht download.simutrans.com für mich heute nicht. Daher sind die Sachen alle erst einmal auf Sourceforge unverändert sind Basis Pak64 Ergänzung 64pak Lebensmittelkette 64pak Müllverbrennung (neu) Pak128 (ohne Überlandleitungsbrücken) Unoffizielle Version 1.4.4.2 makeobj 47 Windows Linux BeOS Release of 99.15 3-Nov-2007: FIX: AI terraforming was free of charge FIX: AI never changed convoi, when building does not succeeded FIX: powerlines did not disconnect during deletion CHANGE: road convois wait, if next tile is a crossing and they cannot pass CHANGE: if the stop of a factory is overcrowded and there is no goods waiting for a destination while there are some for other destination of this factory, the overflowing amount is rerouted. This avoids situations where nothing was delivered to a waiting convoi because a station was overflow and thus this convoi blocked everything. Now it will be gradually loaded. FIX: vehicle position was wrong after visit to depot => such convois will be vanish after reloading, sorry CHANGE: sort order for convois and halt match as default; also last setting is saved CHANGE: selection of map buttons is saved FIX: hausbauer now handles building deletion => complete deletion of stops and factories, even non-continuoius and connected FIX: pax_transported, pax_erzeugt was not saved FIX (z9999): tree density setting form uint8 to uint16 FIX: empty schedule during loading for convois in depot => crash FIX: signal and missing roads where overlooked when leaving depots ADD: minimum factory distances more stongly enforced. Configurable via simuconf.tab (factory_spacing, default 6) ADD: new message category for warnings (like name of new player or traffic jams) ADD: AI now builds headquarters FIX: correctly building ways from/in depots and stops CHANGE: AI now announces headquarter construction with <<%s's\nheadquarter now\nat (%i,%i).>> FIX: redistribution of goods on stations with three destinations was faulty FIX: building taxiways again FIX: lines again automatically connect and detach from a stop FIX: depot closed, if there was only a single depot and the next/previous depot was searched FIX: reaching destination while just leaving depot will skip destination FIX: revenue will be only given for cars in station FIX: slope entering by a curve would not give slope penalty FIX: tram tracks on bridges were visible in underground mode FIX: build station extension building again on flattened slopes FIX (kierongreen): station layout patch supplied with some fixes ADD (kierongreen): powerline bridges FIX/CHANGE: window system was really a little broken FIX: remove tall buildings without residuals CHANGE: bus AI now tries to connect intown as well => less worse competition FIX: deletion of powerline was free up to now ... CHANGE: two less virtual functions in vehikel_t:ync_step() (most often called routinen) => speedup FIX: convois with waypoints at bends were still jumping for certain vehikel length (sigh ...) CHANGE: GDI fullscreen mode correct and due to switching resolution ~50% faster redraws CHANGE: dragging during raising and lowering land enabled ADD: manufacturer name for each car shown in the convoi detail dialogue FIX: start/end way building under cars and filled depots CHANGE: preliminary map rotation (for these places behind a slope) with 'R' FIX: clear all old entries in the message list upon starting a new game FIX: text labels again on any height (did affect towns below bridges) FIX: frame delay time does now slower increase/decrease => smoother response CHANGE: all toolbars open directly below each others FIX: crash when zooming out images with negative y-offsets FIX: rotate map, when building a tree with nonratable factories FIX: ground calculation fixed again FIX: smoke offsets FIX: more responsive interface by changing frame time calculation again for extreme cases ADD: frame around active window if requested (window_frame_active in simuconf.tab) FIX: toolbars now also change with underground mode ADD: new message for AI going bankrupt (Company bankrupt) FIX: no route message shown again FIX: roadsign rotation corrected FIX: snowline height fixed (automatically set be the end of the highest climate) CHANGE: if no pak defined in config or commandline then a) if only a single pak exists load this or b) display a dialog for choosing one - Beder - 17-11-2007 Du beschreibst hier ein Simutrans 128er pak das es noch gar nicht gibt Pak 1.4.2.2 ist des neueste (inoffizielle) Du nennst es aber 1.4.4.2 Hab ich da was verpasst? ;-) - Wurzelgnom - 17-11-2007 Nein, hast Du nicht. Ist nur ein Tippfehler in der Linkbeschriftung. Im Dateinamen steht die richtige Versions-Angabe. |