02-01-2015, Friday-17:18:13
Code:
# number of periods for averaging the amount of arrived pax/mail at factories for boost calculation
# one period represents a fixed interval of 2^18 ms in-game time
# value can range from 1 to 16, inclusive; 1 means no averaging; default is 4
factory_arrival_periods = 4
Das heist man hat 16 feste Zeithäppchen zum einstellen.
Wird das auch mit
Code:
# Global time multiplier (will be save with new games)
# 2^bits_per_month = duration of a game month in microseconds real time
# default before 99.x was 18. For example, 21 will make the month 2^3=8 times longer in real time
# production and maintainance cost will be adjusted accordingly.
#
bits_per_month = 20
skaliert, oder heist "fixed interval of 2^18 ms in-game time" das es immer diese feste Zeit ist?