18-10-2009, Sunday-01:45:51
Viele, viele größe und kleinere Detailverbesserungen und viele Optimierungen, die ein Spielen mit großen Karten auch auf schwächeren Computern möglich machen. Dazu viele Fehler beseitigt und viele Sache einfacher gemacht. Am auffäligsten vielleicht die neuen Weichen und die erweiterten Einstellungen.
Spieler mit MS Windows können statt der seperaten Downloads hier auch einfach den Online-Installer verwenden und dort die Paksets auswählen.
Programme
Windows native (neu) (braucht unicows.dll auf Win9x)
Window mit SDL (neu)
Linux mit SDL und SDL_mixer (neu)
BeOS mit Allegro (neu)
Mac mit SDL[/url] (ist noch in Arbeit)
Pak64
pak64 Basis (neu)
64pak Lebensmittelkette (neu)
Pak64.german
pak64 german
Pak64.HAJO
pak64 HAJO für 102.0
Pak96.comic
pak96 Comic
Pak128
pak128 Version 1.4.5
Pak128.japan
Pak128 JAPAN für 101.0
Pak128.britain (alpha)
Pak128 Britisch für 102.2
makeobj 50
Windows (neu)
Linux (neu)
BeOS (neu)
Release of 102.2 (r2785)
18-Oct-2009:
CHANGE: cursor now works with full 3d-coordinates
ADD: (mostly gerw) sparse data and overlay in main map for passenger destinations
ADD: No connections found via overcrowded stops, if overcrowded flag active
ADD: do not create goods/passenger/mail when the only route is over an overcrowded stop (simuconf.tab no_routing_over_overcrowded)
ADD: more vehicle messages show in main screen
CHANGE: ask for language only once (prepare for difficulty dialoge)
ADD: UNDO for powerlines
FIX: convoi details (and info- windows) were not always correctly (re)opened
CHANGE: convoi, station and line handles autoextent their capacity
FIX: chanhing schedule bz stop mover did not worked on open schedule windows
CHANGE: climate dialoge now completely gui_numberinput_t
CHANGE: convois will only choose stops that can fit their entire length
FIX: (mostly gerw) tunnel maintenance costs
ADD: (z9999) tunnel can have predefined way (new syntax, need new makeobj)
ADD: completly ignore message button at beginning of dialoge
CHANGE: faster map (non-isometric) on very large maps and no crashes with extremely large maps anymore
ADD: paste letters under windows with CNTRL+V
ADD: button "withdraw all" in line window
CHANGE: simuconf.tab cost values can now go up to 48 bit (should be enough for insanely high starting capital)
CHANGE: addons can be put now into the user folder with the same name than the main pak folder
CHANGE: skins are now read first from program dir/skin then from own dir/skin and then from pak set
ADD: (gerw) dragging of wayobj and many other tools, adding wayobj-remover
CHANGE: (Dwachs) better intercityroad creation
ADD: (Dwachs) sliced underground mode
ADD: (z9999) 8 layout for city buildings allow also closed corners
ADD: (Dwachs) buying cityhouse will protect them from renovation
ADD: Underground slope (in principle even compatible to older savegames) using standard slope tool
ADD: changing slopes now also with objects on top
ADD: (Dwachs) tram track can be build in road tunnels
ADD: (gerw) click-and-drag for tunnels
ADD: (Nathan Samson) allow left_to_right_graphs (=1 in simuconf.tab)
ADD: (z9999) better display of depots in minimap
ADD: (Dwachs) zooming of map with mousewheel
ADD: switches change graphics for diagonal going trains (only eyecandy)
ADD: ambient sound effects (for all grphics + forest + beaches)
CHANGE: less lagging updating/rerouting after schedule chnages even with large stations
ADD: (Dwachs) Public player can remove all
ADD: two switches (-addons and -noaddons) to regulate loading of addons together with pakset
CHANGE: (Dwachs) 2-5x faster city generation
CHANGE: (Knightly) even faster routing of goods due to ignoring non-transfer stations in breath search
ADD: switch to keep towns static
ADD: (gerw) minimaps in city info window are clickable
CHANGE: after 40 retrys, factory construction will ignore climates to avoid broken chains (if possible at all)
ADD: citygrowth parameter configurable in simuconf.tab
ADD: setting dialog allow access to all settings also found in simuconf.tab before starting a game
Spieler mit MS Windows können statt der seperaten Downloads hier auch einfach den Online-Installer verwenden und dort die Paksets auswählen.
Programme
Windows native (neu) (braucht unicows.dll auf Win9x)
Window mit SDL (neu)
Linux mit SDL und SDL_mixer (neu)
BeOS mit Allegro (neu)
Mac mit SDL[/url] (ist noch in Arbeit)
Pak64
pak64 Basis (neu)
64pak Lebensmittelkette (neu)
Pak64.german
pak64 german
Pak64.HAJO
pak64 HAJO für 102.0
Pak96.comic
pak96 Comic
Pak128
pak128 Version 1.4.5
Pak128.japan
Pak128 JAPAN für 101.0
Pak128.britain (alpha)
Pak128 Britisch für 102.2
makeobj 50
Windows (neu)
Linux (neu)
BeOS (neu)
Release of 102.2 (r2785)
18-Oct-2009:
CHANGE: cursor now works with full 3d-coordinates
ADD: (mostly gerw) sparse data and overlay in main map for passenger destinations
ADD: No connections found via overcrowded stops, if overcrowded flag active
ADD: do not create goods/passenger/mail when the only route is over an overcrowded stop (simuconf.tab no_routing_over_overcrowded)
ADD: more vehicle messages show in main screen
CHANGE: ask for language only once (prepare for difficulty dialoge)
ADD: UNDO for powerlines
FIX: convoi details (and info- windows) were not always correctly (re)opened
CHANGE: convoi, station and line handles autoextent their capacity
FIX: chanhing schedule bz stop mover did not worked on open schedule windows
CHANGE: climate dialoge now completely gui_numberinput_t
CHANGE: convois will only choose stops that can fit their entire length
FIX: (mostly gerw) tunnel maintenance costs
ADD: (z9999) tunnel can have predefined way (new syntax, need new makeobj)
ADD: completly ignore message button at beginning of dialoge
CHANGE: faster map (non-isometric) on very large maps and no crashes with extremely large maps anymore
ADD: paste letters under windows with CNTRL+V
ADD: button "withdraw all" in line window
CHANGE: simuconf.tab cost values can now go up to 48 bit (should be enough for insanely high starting capital)
CHANGE: addons can be put now into the user folder with the same name than the main pak folder
CHANGE: skins are now read first from program dir/skin then from own dir/skin and then from pak set
ADD: (gerw) dragging of wayobj and many other tools, adding wayobj-remover
CHANGE: (Dwachs) better intercityroad creation
ADD: (Dwachs) sliced underground mode
ADD: (z9999) 8 layout for city buildings allow also closed corners
ADD: (Dwachs) buying cityhouse will protect them from renovation
ADD: Underground slope (in principle even compatible to older savegames) using standard slope tool
ADD: changing slopes now also with objects on top
ADD: (Dwachs) tram track can be build in road tunnels
ADD: (gerw) click-and-drag for tunnels
ADD: (Nathan Samson) allow left_to_right_graphs (=1 in simuconf.tab)
ADD: (z9999) better display of depots in minimap
ADD: (Dwachs) zooming of map with mousewheel
ADD: switches change graphics for diagonal going trains (only eyecandy)
ADD: ambient sound effects (for all grphics + forest + beaches)
CHANGE: less lagging updating/rerouting after schedule chnages even with large stations
ADD: (Dwachs) Public player can remove all
ADD: two switches (-addons and -noaddons) to regulate loading of addons together with pakset
CHANGE: (Dwachs) 2-5x faster city generation
CHANGE: (Knightly) even faster routing of goods due to ignoring non-transfer stations in breath search
ADD: switch to keep towns static
ADD: (gerw) minimaps in city info window are clickable
CHANGE: after 40 retrys, factory construction will ignore climates to avoid broken chains (if possible at all)
ADD: citygrowth parameter configurable in simuconf.tab
ADD: setting dialog allow access to all settings also found in simuconf.tab before starting a game