16-11-2006, Thursday-02:34:09
Intern brauchen Karten zwischen 10% und 25% weniger Speicher => etwas größere Karten möglich (hat intern einige Veränderungen nach sich gezogen, bitte gut testen!)
Bei Zoom bleibt die Mitte da, wo man sie vermutet.
Die Minikarte zeigt in dem Rechteck die echte Bildschirmgröße.
Fahrzeuge, die immer zusammengehören, werden nun automatisch zusammen gekauft/verkauft.
Die 99.04.1 behebt nur Fehler mit Tunnel/Brückenbau und Darstellung.
Neue Programme
Windows GDI (neu) (Benutzer von Win98/Me brauchen noch unicows.dll!)
Windows SDL (neu)
Linux SDL (neu)
BeOS Allegro (mein Compiler ist zu alt für neue Versionen)
Basis Pak64
64pak Version (neu)
Pak128
1.3.6a TESTVERSION ändert sich vermutlich noch bald. Nur Bäume und Boden neu, Signale angepasst.
makeobj 41
Windows
Linux
BeOS
Im Detail:
Release of 99.04.1
15-Nov-2006: (prissi)
FIX: in depot: articulated engines will be only bought forward respective backward from the current position on
FIX: bridge/tunnel construction/deletion fixed
FIX: retire messages for planes
FIX: way maintainace was screwed up
FIX: depots had not maintainance after reload
FIX: button offsets
Release of 99.04
07-Nov-2006: (prissi)
FIX: elevated construction could only connect via straight connections
FIX: tunnel rails were upraded to even higher speeds than allowed
FIX: no more accidental connection between bridges/tunnels
FIX: no more upgrading track on bridges or in tunnels
FIX: way search for ways below monorail fixed
CHANGE: unified construction of rail, monorails, maglev, channels, airstrips by baue_schiene()
FIX: position now nearly always centered for all zoom levels and pak sizes
FIX: scrolling with right mouse button for all pak sizes
FIX: rectangle in minimap now shows the real screen size (these three were in for ages ... )
CHANGE: (tron) assembler corrections, code cleanup, reader definition more C++ style
CHANGE: tunnel code changed (might not load 99.03 savegames!)
CHANGE: 6 byte less for planquadrat_t (i.e. per tile, although GCC gives us only four of them)
CHANGE: 8 byte less for grund_t => 14 bytes less per tile (12 with GCC) => map requires ~ 15-25% less memory
CHANGE: rewrote dingliste: alsways well defined position, about 10-20% faster insert of vehicles
CHANGE: articulated vehicles are now always bought together, if there is only a single choice
Bei Zoom bleibt die Mitte da, wo man sie vermutet.
Die Minikarte zeigt in dem Rechteck die echte Bildschirmgröße.
Fahrzeuge, die immer zusammengehören, werden nun automatisch zusammen gekauft/verkauft.
Die 99.04.1 behebt nur Fehler mit Tunnel/Brückenbau und Darstellung.
Neue Programme
Windows GDI (neu) (Benutzer von Win98/Me brauchen noch unicows.dll!)
Windows SDL (neu)
Linux SDL (neu)
BeOS Allegro (mein Compiler ist zu alt für neue Versionen)
Basis Pak64
64pak Version (neu)
Pak128
1.3.6a TESTVERSION ändert sich vermutlich noch bald. Nur Bäume und Boden neu, Signale angepasst.
makeobj 41
Windows
Linux
BeOS
Im Detail:
Release of 99.04.1
15-Nov-2006: (prissi)
FIX: in depot: articulated engines will be only bought forward respective backward from the current position on
FIX: bridge/tunnel construction/deletion fixed
FIX: retire messages for planes
FIX: way maintainace was screwed up
FIX: depots had not maintainance after reload
FIX: button offsets
Release of 99.04
07-Nov-2006: (prissi)
FIX: elevated construction could only connect via straight connections
FIX: tunnel rails were upraded to even higher speeds than allowed
FIX: no more accidental connection between bridges/tunnels
FIX: no more upgrading track on bridges or in tunnels
FIX: way search for ways below monorail fixed
CHANGE: unified construction of rail, monorails, maglev, channels, airstrips by baue_schiene()
FIX: position now nearly always centered for all zoom levels and pak sizes
FIX: scrolling with right mouse button for all pak sizes
FIX: rectangle in minimap now shows the real screen size (these three were in for ages ... )
CHANGE: (tron) assembler corrections, code cleanup, reader definition more C++ style
CHANGE: tunnel code changed (might not load 99.03 savegames!)
CHANGE: 6 byte less for planquadrat_t (i.e. per tile, although GCC gives us only four of them)
CHANGE: 8 byte less for grund_t => 14 bytes less per tile (12 with GCC) => map requires ~ 15-25% less memory
CHANGE: rewrote dingliste: alsways well defined position, about 10-20% faster insert of vehicles
CHANGE: articulated vehicles are now always bought together, if there is only a single choice