04-12-2006, Monday-03:11:42
Neben vielen Fehlerbereinigungen hat sich vor allem hinter den Kulissen etwas getan: Karten brauchen jetzt ca. 30% weniger Speicher und 50% weniger Rechenzeit. Außerdem wurde wieder mal an der Bedienerfreundlichkeit geschraubt, bei Minikarte und Depot.
Neue Programme
Windows GDI (neu) (Benutzer von Win98/Me brauchen noch unicows.dll!)
Windows SDL (neu)
Linux SDL (neu)
BeOS Allegro (mein Compiler ist vorerst zu alt für neue Versionen)
Basis Pak64
64pak Version (neu)
Pak128
1.3.7(neu)
makeobj 42 (Winterbilder für Wege - ungetestet)
Windows (neu)
Linux (neu)
BeOS
Im Detail:
Release of 99.05
03-Dec-2006:
FIX: always ensure tile is empty before applying slopes (avoids wrong positions)
FIX: deletion of thing not on the map
FIX: buying cars with different precessor/following numbers
FIX: elevated tracks not shown
FIX: waypoints for planes
CHANGE: 4 bytes less per planquadrat, 4 less per ground (now down to 32 bytes per tile without objects from previous 48)
CHANGE: koord3d is now only with 1 per height step => much less hassle with heights and again bytes saved
CHANGE: squeezed another four bytes from tree structure => now only 20 bytes per tree => 16 MB less on 2048*2048 maps
CHANGE: got rid of ding_t:tep() => large maps should now be as fast as slow maps with the same factory, citycar and city count
CHANGE: objects now take care of their image themselves => another four bytes off from ding_t (smaller is not possible, imho)
FIX: larger than 1x1 building on slopes
CHANGE: game will continue even while dragging (still little buggy)
CHANGE: cityrules allow now up to 7x7; more fine control about the res/ind/com clustering too (see cityconf.tab)
CHANGE: option to not showing vehicles which are not matching current action ('Show all' and 'Show also vehicles that do not match for current action.' strings added)
CHANGE: zoom in and out 'map zoom' in the small map only with a control, more user friendly buttom positions 'Show legend', 'Show map scale', 'Show industry'
ADD: auto-centering on minimap
ADD: 45 rotated minimap 'isometric map'
ADD: tunnel entrace only built with control key
CHANGE: corner heights only bytes instead of long => less data to handle during savegames
FIX: track remover for tunnel and monorails fixed
FIX: building trough depots
FIX: retire/intro messages for ways ('way %s now available:\n' and 'way %s cannot longer used:\n')
ADD: winter ways form kierongreen
Neue Programme
Windows GDI (neu) (Benutzer von Win98/Me brauchen noch unicows.dll!)
Windows SDL (neu)
Linux SDL (neu)
BeOS Allegro (mein Compiler ist vorerst zu alt für neue Versionen)
Basis Pak64
64pak Version (neu)
Pak128
1.3.7(neu)
makeobj 42 (Winterbilder für Wege - ungetestet)
Windows (neu)
Linux (neu)
BeOS
Im Detail:
Release of 99.05
03-Dec-2006:
FIX: always ensure tile is empty before applying slopes (avoids wrong positions)
FIX: deletion of thing not on the map
FIX: buying cars with different precessor/following numbers
FIX: elevated tracks not shown
FIX: waypoints for planes
CHANGE: 4 bytes less per planquadrat, 4 less per ground (now down to 32 bytes per tile without objects from previous 48)
CHANGE: koord3d is now only with 1 per height step => much less hassle with heights and again bytes saved
CHANGE: squeezed another four bytes from tree structure => now only 20 bytes per tree => 16 MB less on 2048*2048 maps
CHANGE: got rid of ding_t:tep() => large maps should now be as fast as slow maps with the same factory, citycar and city count
CHANGE: objects now take care of their image themselves => another four bytes off from ding_t (smaller is not possible, imho)
FIX: larger than 1x1 building on slopes
CHANGE: game will continue even while dragging (still little buggy)
CHANGE: cityrules allow now up to 7x7; more fine control about the res/ind/com clustering too (see cityconf.tab)
CHANGE: option to not showing vehicles which are not matching current action ('Show all' and 'Show also vehicles that do not match for current action.' strings added)
CHANGE: zoom in and out 'map zoom' in the small map only with a control, more user friendly buttom positions 'Show legend', 'Show map scale', 'Show industry'
ADD: auto-centering on minimap
ADD: 45 rotated minimap 'isometric map'
ADD: tunnel entrace only built with control key
CHANGE: corner heights only bytes instead of long => less data to handle during savegames
FIX: track remover for tunnel and monorails fixed
FIX: building trough depots
FIX: retire/intro messages for ways ('way %s now available:\n' and 'way %s cannot longer used:\n')
ADD: winter ways form kierongreen