01-08-2007, Wednesday-01:22:13
KI ist nicht mehr ganz so hilflos, wenn es nur eine Ölbohrinselk oder einen Fischschwarm gibt. Aber immer noch in Verbesserung. Neu sind die sortierten Einträge für Wegobjekte in Bahnhöfe in den Menüs, die teuren kommen zuletzt. Auch die Karte hat ein paar Detailverbesserungen erfahren, genauso wie ein paar Brücken und Fahrzeuge.
Neue Programme
Windows GDI (neu) (Benutzer von Win98/Me brauchen noch unicows.dll!)
Windows SDL (neu)
Linux SDL (neu)
BeOS Allegro (neu)
Basis Pak64
64pak Version (neu)
64pak Lebensmittelkette
64pak Müllverbrennung (neu)
Pak128
Unoffizielle Version 1.4.4.2
makeobj 47
Windows
Linux
BeOS
Im Detail:
FIX: speed limit of channels for ships was never lifted
FIX: again front images for traffic lights
FIX: crash when building harbour outside of the map
FIX: avoid jumping of trains when waypoint on first tile after a curve
ADD: under windows nicer error messages for missing objects
CHANGE: much better loading of games with missing objects
CHANGE: stopping position of trains of length>12
FIX: factory positions in minimap
FIX: screen resolution enlargement with GDI version resulted in crash
FIX: crash when opening a depot, for that no vehicles exist
FIX: town name management now like halt management
FIX: player color for depot/color selection fixed
ADD: ordering of menue entries for station buildings (level) and wayobjects (topspeed)
CHANGE: money frame construction cost button name now 'Construction_Btn'
CHANGE: enable UNDO always for active player
FIX: convoi list can again hold more than 819 convois
ADD: new buttons in fisplay settings: 'show waiting bars' and 'show station names' for the previous '!' key function
CHANGE: 'Q' now opens the optin dialogue, where you can really quit the game
FIX: factory crossconnection running amok hopefully solved (and some production values tweaked)
ADD: (z9999) show current schedule/selected line in minimap (new strings: 'Show schedules', 'Shows the currently selected schedule', 'factory details', 'Shows consumer/suppliers for factories', 'CityLimit', '(%i)-')
FIX: redraw problems after topping windows
FIX: factory builder was tried to built the same factory always on the same region => now check next two regios two in all directions => less incomplete chains
CHANGE: AI deleted uneconomical vehicle and routes, if in trouble
CHANGE: AI tries now also more or less successful ship route
Neue Programme
Windows GDI (neu) (Benutzer von Win98/Me brauchen noch unicows.dll!)
Windows SDL (neu)
Linux SDL (neu)
BeOS Allegro (neu)
Basis Pak64
64pak Version (neu)
64pak Lebensmittelkette
64pak Müllverbrennung (neu)
Pak128
Unoffizielle Version 1.4.4.2
makeobj 47
Windows
Linux
BeOS
Im Detail:
FIX: speed limit of channels for ships was never lifted
FIX: again front images for traffic lights
FIX: crash when building harbour outside of the map
FIX: avoid jumping of trains when waypoint on first tile after a curve
ADD: under windows nicer error messages for missing objects
CHANGE: much better loading of games with missing objects
CHANGE: stopping position of trains of length>12
FIX: factory positions in minimap
FIX: screen resolution enlargement with GDI version resulted in crash
FIX: crash when opening a depot, for that no vehicles exist
FIX: town name management now like halt management
FIX: player color for depot/color selection fixed
ADD: ordering of menue entries for station buildings (level) and wayobjects (topspeed)
CHANGE: money frame construction cost button name now 'Construction_Btn'
CHANGE: enable UNDO always for active player
FIX: convoi list can again hold more than 819 convois
ADD: new buttons in fisplay settings: 'show waiting bars' and 'show station names' for the previous '!' key function
CHANGE: 'Q' now opens the optin dialogue, where you can really quit the game
FIX: factory crossconnection running amok hopefully solved (and some production values tweaked)
ADD: (z9999) show current schedule/selected line in minimap (new strings: 'Show schedules', 'Shows the currently selected schedule', 'factory details', 'Shows consumer/suppliers for factories', 'CityLimit', '(%i)-')
FIX: redraw problems after topping windows
FIX: factory builder was tried to built the same factory always on the same region => now check next two regios two in all directions => less incomplete chains
CHANGE: AI deleted uneconomical vehicle and routes, if in trouble
CHANGE: AI tries now also more or less successful ship route