05-08-2005, Friday-02:28:25
Zwei große Änderungen:
- Die normalen Autos verhalten sich jetzt wie die LKW und Busse der Spieler
- Straßenschilder (z.Zt. Mindestgeschwindigkeit 80 km/h und Einfahrt verboten)
Neue Programme
Simuwin 86-06
Simulinux 86-05-1
Basis Pak64
64pak Version 86.06 (neu)
Lebensmittelkette(neues Fischerboot von DanMacK)
Müllkette
Japan Pak64
Japanset (neu)
German Pak64
Basispak (mit vielen neue Loks, ab 1930 gut spielbar)
Autoindustrie(neu)
Bücher
Getränkeindustrie
Pharmaindustrie
Entsorgung
Basis Pak128
128 pak Version 1.2 (ab 86.03.2)
erweiterte 128er Hangneigungen
Änderungen im Detail:
Known bugs: (hard to fix)
Citycars are visible after loading even in a tunnel until the hop onto the next field
Citycars cannot go around a 180 degree road bend
Release of 86.06
6-Jul-2005 (prissi)
FIX: calculation of slopes after lowering lanscapes now correct
FIX: connection with a near stop could fail for non-symmetrical station buildings
FIX: full-window mode works more reliable
FIX: crash, when the land on a route was removed
FIX: From a stop under a bridge a vehicle can directly hop onto the bridge (error in koord3d comparison, might be also affected other places!)
FIX: railwindow and editwindow excluded each other
ADD: normal cars now also do not run over each other but wait like trucks etc.
ADD: roadsigns for no entry and minimum speed
ADD: name of current player in the bottom bar
ADD: many new help texts from Gotthardlok
- Die normalen Autos verhalten sich jetzt wie die LKW und Busse der Spieler
- Straßenschilder (z.Zt. Mindestgeschwindigkeit 80 km/h und Einfahrt verboten)
Neue Programme
Simuwin 86-06
Simulinux 86-05-1
Basis Pak64
64pak Version 86.06 (neu)
Lebensmittelkette(neues Fischerboot von DanMacK)
Müllkette
Japan Pak64
Japanset (neu)
German Pak64
Basispak (mit vielen neue Loks, ab 1930 gut spielbar)
Autoindustrie(neu)
Bücher
Getränkeindustrie
Pharmaindustrie
Entsorgung
Basis Pak128
128 pak Version 1.2 (ab 86.03.2)
erweiterte 128er Hangneigungen
Änderungen im Detail:
Known bugs: (hard to fix)
Citycars are visible after loading even in a tunnel until the hop onto the next field
Citycars cannot go around a 180 degree road bend
Release of 86.06
6-Jul-2005 (prissi)
FIX: calculation of slopes after lowering lanscapes now correct
FIX: connection with a near stop could fail for non-symmetrical station buildings
FIX: full-window mode works more reliable
FIX: crash, when the land on a route was removed
FIX: From a stop under a bridge a vehicle can directly hop onto the bridge (error in koord3d comparison, might be also affected other places!)
FIX: railwindow and editwindow excluded each other
ADD: normal cars now also do not run over each other but wait like trucks etc.
ADD: roadsigns for no entry and minimum speed
ADD: name of current player in the bottom bar
ADD: many new help texts from Gotthardlok