26-02-2006, Sunday-03:04:40
Das Soundsystem wurde nochmal nachgearbeitet und sollte jetzt gehen. Auch ist jetzt die neue Stadtliste dabei und die Einwohnerberechnung wurde geschönt. Für alle, deren Spiele zu schnell vorbeigehen: Mit dem Parameter "bits_per_month" kann man die Dauer eines Monats verändern. 21 statt 18 macht den Monat 2^3=8 mal länger. Wenn jetzt show_month=4 ist, dann hat der Monat jetzt wirklich einzelne Tage. (Wartung und Produktion wird natürlich angepasst.)
Neue Programme
Windows GDI (neu) (Benutzer von Win98/Me brauchen noch unicows.dll!)
Windows SDL (neu)
Linux SDL (neu)
BeOS Allegro (neu)
Basis Pak64
64pak Version 88.05 (neu)
Lebensmittelkette
Müllkette
Pak 128
Pak 128 funktioniert mit dieser Version nicht richtig.
Wer es unbedingt starten will, kann aus dem 64er die Datei "menu.Main.pak" und "symbol.MonorailStop.pak" in das pak128/ kopieren.
makeobj 32
Windows
Linux
BeOS
Im Detail:
Release of 88.05
25-Feb-2006: (prissi)
CHANGE: runways now system_type=1, independet of max speed
FIX: traffic density=0 => no cars generated
FIX: townhall construction with uneven grounds
FIX: maintainace adjusted according acceleration factor
FIX: no longer roads through depots, bus stops or loading bays (hopefully)
FIX: sound hashes were wrongly calculated => hopefully fixed
FIX: player initialisation during map creation not allowed for passenger stations for player 0 and 1
24-Feb-2006: (prissi)
FIX: crash in waybuilder when runway starts on streets or when a way costs no maintainance
FIX: wrong slope display (was back to old state?!?)
FIX: tunnel block connection
FIX: connection rails with tram rails
FIX: deleting bridges with roadsigns and stops
CHANGE: ectended bridge search for unknown bridges during loading
CHANGE: all vehicles somke, if requested
FIX: stop of passenger generation when timer overflowed fixed
CHANGE: only relative time steps used => much faster and more reliable for the game
FIX: nearly complete renovation of blockmanager
FIX: F12 key does not crash game anymore
CHANGE: bridge may end at vertical slopes
FIX: "harbour tunnel" works again (as some other complex tunnels too)
23-Feb-2006: (mip)
ADD: citylist including sorting
21-Feb-2006: (prissi)
FIX: checking all schedules during loading for illegal entries
CHANGE: try even harder to find the right vehicle during loading (=> more chances of loading broken savegames/games from other paks)
ADD: new type "monorailstop" for monorail stations and extension buildings (=> makeobj=33)
ADD: slower timespeed possible (set bits_per_month in simuconf to values higher 18) and display of day possible (show_month>=2) see simuconf.tab
Neue Programme
Windows GDI (neu) (Benutzer von Win98/Me brauchen noch unicows.dll!)
Windows SDL (neu)
Linux SDL (neu)
BeOS Allegro (neu)
Basis Pak64
64pak Version 88.05 (neu)
Lebensmittelkette
Müllkette
Pak 128
Pak 128 funktioniert mit dieser Version nicht richtig.
Wer es unbedingt starten will, kann aus dem 64er die Datei "menu.Main.pak" und "symbol.MonorailStop.pak" in das pak128/ kopieren.
makeobj 32
Windows
Linux
BeOS
Im Detail:
Release of 88.05
25-Feb-2006: (prissi)
CHANGE: runways now system_type=1, independet of max speed
FIX: traffic density=0 => no cars generated
FIX: townhall construction with uneven grounds
FIX: maintainace adjusted according acceleration factor
FIX: no longer roads through depots, bus stops or loading bays (hopefully)
FIX: sound hashes were wrongly calculated => hopefully fixed
FIX: player initialisation during map creation not allowed for passenger stations for player 0 and 1
24-Feb-2006: (prissi)
FIX: crash in waybuilder when runway starts on streets or when a way costs no maintainance
FIX: wrong slope display (was back to old state?!?)
FIX: tunnel block connection
FIX: connection rails with tram rails
FIX: deleting bridges with roadsigns and stops
CHANGE: ectended bridge search for unknown bridges during loading
CHANGE: all vehicles somke, if requested
FIX: stop of passenger generation when timer overflowed fixed
CHANGE: only relative time steps used => much faster and more reliable for the game
FIX: nearly complete renovation of blockmanager
FIX: F12 key does not crash game anymore
CHANGE: bridge may end at vertical slopes
FIX: "harbour tunnel" works again (as some other complex tunnels too)
23-Feb-2006: (mip)
ADD: citylist including sorting
21-Feb-2006: (prissi)
FIX: checking all schedules during loading for illegal entries
CHANGE: try even harder to find the right vehicle during loading (=> more chances of loading broken savegames/games from other paks)
ADD: new type "monorailstop" for monorail stations and extension buildings (=> makeobj=33)
ADD: slower timespeed possible (set bits_per_month in simuconf to values higher 18) and display of day possible (show_month>=2) see simuconf.tab