07-08-2008, Thursday-21:35:55
Ebenso:
# there are some other grounds (like rocky, lakes etc. )
# which could be added to the map (default 10)
# show random objects to break uniformity (every n suited tiles)
random_grounds_probability = 0
# show random moving animals (n = every n suited tiles, default 1000)
random_wildlife_probability = 0
# there are some other grounds (like rocky, lakes etc. )
# which could be added to the map (default 10)
# show random objects to break uniformity (every n suited tiles)
random_grounds_probability = 0
# show random moving animals (n = every n suited tiles, default 1000)
random_wildlife_probability = 0