14-08-2005, Sunday-19:31:36
Wenn pak128V1.2 diesen Fehler bringt: menu.edittools.pak aus simutrans/pak nach simutrans/pak128 kopieren!
Message: obj_reader_t::init(): Checking tunnel objects...
Message: obj_reader_t::init(): Checking root objects...
Message: obj_reader_t::init(): Checking intlist objects...
Message: obj_reader_t::init(): Checking factory smoke objects...
Message: obj_reader_t::init(): Checking factory supplier objects...
Message: obj_reader_t::init(): Checking good objects...
Message: obj_reader_t::init(): Checking way objects...
Message: obj_reader_t::init(): Checking citycar objects...
Message: obj_reader_t::init(): Checking imagelist objects...
Message: obj_reader_t::init(): Checking tree objects...
Message: obj_reader_t::init(): Checking imagelist2d objects...
Message: obj_reader_t::init(): Checking bridge objects...
Message: obj_reader_t::init(): Checking reference objects...
Message: obj_reader_t::init(): Checking misc objects...
Message: obj_reader_t::init(): Checking building objects...
Message: obj_reader_t::init(): Checking vehicle objects...
Message: obj_reader_t::init(): Checking tile objects...
Message: obj_reader_t::init(): Checking smoke objects...
Message: obj_reader_t::init(): Checking text objects...
Message: obj_reader_t::init(): Checking roadsign objects...
Message: roadsign_t: No signs found - feature disabled
Message: obj_reader_t::init(): Checking cursor objects...
Message: obj_reader_t::init(): Checking image objects...
Message: obj_reader_t::init(): Checking symbol objects...
Message: obj_reader_t::init(): Checking factory product objects...
Message: obj_reader_t::init(): Checking menu objects...
ERROR: alles_geladen(): 12skin_besch_t-object EditTools not found.
*** PLEASE INSTALL PROPER BASE FILE AND CHECK PATH ***
Please report all errors to
....
Warning: obj_reader_t::init(): ... failed!
reading object data failed.
--------------------
Aus der simuconf.tab
# maximum number of position tested during a way search
# 100000 should be ok even for large maps with ships
# 10000 is ok for everything else (consumer 16*x Bytes main memory)
max_route_steps = 1000000
Das müsste mir erklärt werden, warum hohe Werte eine bessere Performance ermöglichen.
Message: obj_reader_t::init(): Checking tunnel objects...
Message: obj_reader_t::init(): Checking root objects...
Message: obj_reader_t::init(): Checking intlist objects...
Message: obj_reader_t::init(): Checking factory smoke objects...
Message: obj_reader_t::init(): Checking factory supplier objects...
Message: obj_reader_t::init(): Checking good objects...
Message: obj_reader_t::init(): Checking way objects...
Message: obj_reader_t::init(): Checking citycar objects...
Message: obj_reader_t::init(): Checking imagelist objects...
Message: obj_reader_t::init(): Checking tree objects...
Message: obj_reader_t::init(): Checking imagelist2d objects...
Message: obj_reader_t::init(): Checking bridge objects...
Message: obj_reader_t::init(): Checking reference objects...
Message: obj_reader_t::init(): Checking misc objects...
Message: obj_reader_t::init(): Checking building objects...
Message: obj_reader_t::init(): Checking vehicle objects...
Message: obj_reader_t::init(): Checking tile objects...
Message: obj_reader_t::init(): Checking smoke objects...
Message: obj_reader_t::init(): Checking text objects...
Message: obj_reader_t::init(): Checking roadsign objects...
Message: roadsign_t: No signs found - feature disabled
Message: obj_reader_t::init(): Checking cursor objects...
Message: obj_reader_t::init(): Checking image objects...
Message: obj_reader_t::init(): Checking symbol objects...
Message: obj_reader_t::init(): Checking factory product objects...
Message: obj_reader_t::init(): Checking menu objects...
ERROR: alles_geladen(): 12skin_besch_t-object EditTools not found.
*** PLEASE INSTALL PROPER BASE FILE AND CHECK PATH ***
Please report all errors to
....
Warning: obj_reader_t::init(): ... failed!
reading object data failed.
--------------------
Aus der simuconf.tab
# maximum number of position tested during a way search
# 100000 should be ok even for large maps with ships
# 10000 is ok for everything else (consumer 16*x Bytes main memory)
max_route_steps = 1000000
Das müsste mir erklärt werden, warum hohe Werte eine bessere Performance ermöglichen.