16-09-2013, Monday-23:31:14
prissi,'index.php?page=Thread&postID=97362#post97362' schrieb:Wie gesagt, der Server ist seit Ende August umgezogen, soweit ich weiß. Das Skript selbst blockt nichts, da hätte nur die Serverfirewall gekonnt. Hast du denn den Server korrekt konfiguriert?Ja, der Server zog glaub ich am 17. August um und zum gleichen Zeitpunkt beklagte sich Timothy wegen der massiven Announce-requests von meinem Simutrans und meinte er hätte daher meinen Server bis auf weiteres blockiert. Daß das per Firewall erfolgt ist vermute ich sowieso, die Frage ist nur ob das vor oder nach dem Umzug des Announceservers war
(Im Zweifel, poste mal den Abschnitt der simuconf.tab. Seit vorgestern hat auch simutrans.com sehr hohen load, aber ich glauche nicht, dass das mit deinem Server zusammenhängt.)

Hier der ganze Netzwerkkram der simuconf.tab vom Server:
Zitat:###################################network stuff##############################Das sind die Einstellungen mit denen bis 16.8. alles funktioniert hatte.
#
# Synchronized networking is always a trade off between fast respone and safe
# connections. A more relaxed timing will cause delay of commands but is more
# likely to compensate for clients running slightly faster than the rest.
#
# Sets the local addresses Simutrans should listen on and use for making outgoing connections
# By default it will use all local IPv4 and IPv6 addresses
# This setting has no effect if Simutrans has been compiled with the USE_IP4_ONLY flag set!
# The addresses listed will be tried in the order specified
# A DNS name may be specified, this will be resolved and Simutrans will attempt to listen
# on all of the addresses returned.
#listen = ::,0.0.0.0
# How much delay before comands are executed on the clients.
# A larger number will catch even clients running slightly ahead but cause delay.
# This is set by the server side.
server_frames_ahead = 4
# How much extra delay in command execution on the client side, on top of server_frames_ahead.
# A larger number can compensate for larger fluctuations in communication latency.
# This is set by the client side.
#additional_client_frames_behind = 0
# In network mode, there will be a fixed number of screen updates before a step.
# Reasonable values should result in 2-5 steps per second.
server_frames_per_step = 3
# The server sends after a fixed number of steps some information to the clients.
# Large values here means: reduced server communication (if that is of importance...)
# Small values should improve the timing of the clients.
server_frames_between_checks = 48
# Automatically announce server on the central server directory (http://servers.simutrans.org/)
# 0 (default) = off, 1 = on
server_announce = 1
# Interval of server announcement (if enabled)
# Value is number of seconds between server announcements, default is 900 (15 minutes)
# Minimum value is 60 (1 minute), for accurate listing it is recommended not to increase
# this value to greater than 3600 (1 hour)
# To disable announcements set server_announce to 0
server_announce_interval = 1200
# Fully Qualified Domain Name (FQDN) or IP address of your server (IPv6 or IPv4)
server_dns = simutrans.uruk-online.net
# Name of server in server listing
server_name = Uruk Online Server
# Additional information about your server (for display on the list server)
server_comments = Modified pak64.german network game - for subscription join the forum (see info link)
# Email address of server maintainer (for display on the list server)
#server_email = maintainer@your.server
# Pakset download URL (for display on the list server)
server_pakurl = http://simutrans.uruk-online.net/simuser...man_pm.zip
# Server info URL (for display on the list server)
server_infurl = http://www.simutrans-forum.de/forum/thre...eadid=7584
# Pause server when no clients are connected
pause_server_no_clients = 1
# Nickname when joining network games
#nickname = John Doe
# Chat window transparency (0=off, 25, 50 75 are possible)
chat_transparency = 75