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Crashs bei Netzwerkspiel
#1
Simutrans-Version:
Nightly R3991

PAK-Set (+zusätzliche PAK-Dateien):
pak.german_net + addons

Betriebssystem:
Linux 64bit

Fehler (möglichst genaue Beschreibung):
Beim Bauen von Schienen oder Straßen (auch Signalen) kommt es recht häufig zu einem Absturz des Serverspiels.

Crash 1:
Code:
Warning: nwc_tool_t::rdwr:    rdwr id=6 client=0 plnr=2 pos=385,112,2 wkzid=4110 defpar=Gleis_100 init=0 exec=0 flags=0
Warning: network_check_activity():    received cmd id=6 nwc_tool_t from socket[5]
Warning: nwc_tool_t::execute:    send sync_steps=25977  wkz=4110 work
Warning: nwc_tool_t::rdwr:    rdwr id=6 client=1 plnr=2 pos=385,112,2 wkzid=4110 defpar=Gleis_100 init=0 exec=1 flags=0
Warning: nwc_tool_t::execute:    append sync_step=25977 current sync_step=25969  wkz=4110 work
Warning: network_world_command_t::execute:    do_command 6 at sync_step 25977 world now at 25969
Warning: nwc_tool_t::rdwr:    rdwr id=6 client=0 plnr=2 pos=385,117,4 wkzid=4110 defpar=Gleis_100 init=0 exec=0 flags=0
Warning: network_check_activity():    received cmd id=6 nwc_tool_t from socket[5]
Warning: karte_t::interactive:    client was too fast (skipping command)
Warning: karte_t::interactive:    random number generators have different states (kicking client)

Crash 2:
Code:
Warning: nwc_tool_t::execute:    append sync_step=26115 current sync_step=26107  wkz=8218 init
Warning: network_world_command_t::execute:    do_command 6 at sync_step 26115 world now at 26107
Warning: nwc_tool_t::do_command:    steps 26108 wkz 8216 init
Warning: command:    id=24 init=1 defpar=l,872,92 flag=0
Warning: nwc_tool_t::do_command:    steps 26115 wkz 8218 init
Warning: command:    id=26 init=1 defpar=b,369,98,0,872 flag=0
Warning: nwc_tool_t::rdwr:    rdwr id=6 client=0 plnr=5 pos=365,96,0 wkzid=8216 defpar=f,872 init=1 exec=0 flags=0
Warning: network_check_activity():    received cmd id=6 nwc_tool_t from socket[5]
Warning: karte_t::interactive:    client was too fast (skipping command)
Warning: karte_t::interactive:    random number generators have different states (kicking client)

Crash 3:
Code:
Warning: nwc_tool_t::execute:    append sync_step=55223 current sync_step=55215  wkz=4116 work
Warning: network_world_command_t::execute:    do_command 6 at sync_step 55223 world now at 55215
Warning: nwc_tool_t::do_command:    steps 55222 wkz 4116 work
Warning: command:    id=20 init=0 defpar=Signals,2,1,1 flag=0
Warning: nwc_tool_t::do_command:    steps 55223 wkz 4116 work
Warning: command:    id=20 init=0 defpar=Signals,2,1,1 flag=0
Warning: nwc_tool_t::rdwr:    rdwr id=6 client=0 plnr=2 pos=327,126,4 wkzid=4116 defpar=Signals,2,1,1 init=0 exec=0 flags=0
Warning: network_check_activity():    received cmd id=6 nwc_tool_t from socket[5]
Warning: karte_t::interactive:    client was too fast (skipping command)
Warning: karte_t::interactive:    random number generators have different states (kicking client)

Crash 4:
Code:
Warning: network_world_command_t::execute:    do_command 6 at sync_step 420569 world now at 420561
Warning: nwc_tool_t::rdwr:    rdwr id=6 client=0 plnr=7 pos=92,295,0 wkzid=8218 defpar=a,101,295,0,1013,B4iPost init=1 exec=0 flags=0
Warning: network_check_activity():    received cmd id=6 nwc_tool_t from socket[15]
Warning: nwc_tool_t::execute:    send sync_steps=420572  wkz=8218 init
Warning: nwc_tool_t::rdwr:    rdwr id=6 client=2 plnr=7 pos=92,295,0 wkzid=8218 defpar=a,101,295,0,1013,B4iPost init=1 exec=1 flags=0
Warning: nwc_tool_t::execute:    append sync_step=420572 current sync_step=420564  wkz=8218 init
Warning: network_world_command_t::execute:    do_command 6 at sync_step 420572 world now at 420564
Warning: nwc_tool_t::rdwr:    rdwr id=6 client=0 plnr=7 pos=92,295,0 wkzid=8218 defpar=a,101,295,0,1013,B4iPost init=1 exec=0 flags=0
Warning: network_check_activity():    received cmd id=6 nwc_tool_t from socket[15]
Warning: karte_t::interactive:    client was too fast (skipping command)
Warning: karte_t::interactive:    random number generators have different states (kicking client)

also jedes Mal wenn die Zufallszahlen nicht übereinstimmen und ein Client gekickt werden soll ist auch das Serverspiel weg.
Zitieren


Nachrichten in diesem Thema
Crashs bei Netzwerkspiel - von Paco_m - 04-12-2010, Saturday-13:08:53
[Kein Betreff] - von petter - 04-12-2010, Saturday-13:16:07
[Kein Betreff] - von Dwachs - 04-12-2010, Saturday-14:34:09
[Kein Betreff] - von Paco_m - 07-12-2010, Tuesday-14:34:47
[Kein Betreff] - von Dwachs - 07-12-2010, Tuesday-15:51:59
[Kein Betreff] - von Paco_m - 07-12-2010, Tuesday-23:43:57
[Kein Betreff] - von Dwachs - 08-12-2010, Wednesday-11:25:00
[Kein Betreff] - von Paco_m - 08-12-2010, Wednesday-13:01:36
[Kein Betreff] - von Dwachs - 08-12-2010, Wednesday-14:46:23
[Kein Betreff] - von prissi - 08-12-2010, Wednesday-16:08:21
[Kein Betreff] - von Dwachs - 08-12-2010, Wednesday-16:29:54
[Kein Betreff] - von prissi - 08-12-2010, Wednesday-18:00:15
[Kein Betreff] - von Dwachs - 08-12-2010, Wednesday-20:21:28
[Kein Betreff] - von Paco_m - 11-12-2010, Saturday-02:02:20

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