13-02-2017, Monday-18:00:08
Es gibt eine neue Version von Simutrans.
Seit kurzem ist die Version 120.2 auf Sourceforge zum Download bereit.
Änderungen laut History.
Release of 120.2: (r8077 on 12-Feb-2016):
FIX: sorting according to displayed name in house/cur/industry building lists
ADD: scriptable AI players (folder AI which contains sqai now with distribution)
ADD: (jk271) switch to load heightmaps with more height levels
FIX: reload themes after restart
FIX: demo.sve were never loaded, since the auto-load assumed existence even if there was none
ADD/FIX: slopes for groundobj now working again. If there are groundobjs with climate water, then these will be used occasionally at the coastline
ADD: ground name=shore with Image[slope][0,1=snow, if there] for display at shoreline
FIX: smoke tile when rotated factory views
ADD: length of max tiles checker after choose sign/signal configurable (max_choose_route_steps)
CHG: update to squirrel 3.1
CHG: monthly fixed costs for vehicles now uint32 (needs makeobj 55.4)
ADD: basic nearest pixel DPI awareness to prevent UI from being too small on high density displays
FIX: no longer assert when duplicate tiles exists in convoy path list, instead it gets logged (please report log if it occurs)
FIX: corrected hitbox and resize logic of scrolled list GUI element, which prevents crashes caused by invalid selection
CHG: building cities, plant trees, make public, headquarters and artificial slope tools check for sufficient funds
CHG: planting trees is no longer possible by companies when no_trees configuration is set
CHG: make public tool now works on incline and tunnel entrance ways
CHG: make public tool now treats way objects separately from ways
ADD: make public tool can be dragged to rapidly make multiple objects public
ADD: make public tool cost can be configured
ADD: make public tool can be configured to not work on ways or way objects for companies
CHG: notifications about ways being made public in multiplayer games are produced less frequently
CHG: retained ways from liquidated companies are transferred to the public service player
ADD: on multiplayer servers any client capable of using the public service player can bypass password checks for all companies
FIX: network core correctly enumerates local bind addresses instead of repeatedly trying to bind to the first local address
ADD: support service names for ports in network URNs
CHG: cities can now build on tiles with bridge pillars, matching the logic that pillared bridges can be placed over city buildings
FIX: incorrect scaling of electricity revenue with respect to month length
FIX: electricity related information now accuratly reflects the last tick of the network
FIX: electricity networks are no longer prone to arithmetic overflow which could result in incorrect graphics or income
FIX: electricity networks no longer skip a power tick or lose revenue accumulators during a save/load cycle
CHG: simplified transformer information UI removing redundant or meaningless values
CHG: factory power is solved in 1 tick instead of 2
CHG: various improvements to JIT2 to improve factory and electricity network stability
CHG: factories which produce power log the amount of power production consumed instead of the amount of power produced
CHG: factories which consume power log the amount consumed as negative
FIX: F12 no longer brings up the ingame help window in the Steam version of Simutrans
Seit kurzem ist die Version 120.2 auf Sourceforge zum Download bereit.
Änderungen laut History.
Release of 120.2: (r8077 on 12-Feb-2016):
FIX: sorting according to displayed name in house/cur/industry building lists
ADD: scriptable AI players (folder AI which contains sqai now with distribution)
ADD: (jk271) switch to load heightmaps with more height levels
FIX: reload themes after restart
FIX: demo.sve were never loaded, since the auto-load assumed existence even if there was none
ADD/FIX: slopes for groundobj now working again. If there are groundobjs with climate water, then these will be used occasionally at the coastline
ADD: ground name=shore with Image[slope][0,1=snow, if there] for display at shoreline
FIX: smoke tile when rotated factory views
ADD: length of max tiles checker after choose sign/signal configurable (max_choose_route_steps)
CHG: update to squirrel 3.1
CHG: monthly fixed costs for vehicles now uint32 (needs makeobj 55.4)
ADD: basic nearest pixel DPI awareness to prevent UI from being too small on high density displays
FIX: no longer assert when duplicate tiles exists in convoy path list, instead it gets logged (please report log if it occurs)
FIX: corrected hitbox and resize logic of scrolled list GUI element, which prevents crashes caused by invalid selection
CHG: building cities, plant trees, make public, headquarters and artificial slope tools check for sufficient funds
CHG: planting trees is no longer possible by companies when no_trees configuration is set
CHG: make public tool now works on incline and tunnel entrance ways
CHG: make public tool now treats way objects separately from ways
ADD: make public tool can be dragged to rapidly make multiple objects public
ADD: make public tool cost can be configured
ADD: make public tool can be configured to not work on ways or way objects for companies
CHG: notifications about ways being made public in multiplayer games are produced less frequently
CHG: retained ways from liquidated companies are transferred to the public service player
ADD: on multiplayer servers any client capable of using the public service player can bypass password checks for all companies
FIX: network core correctly enumerates local bind addresses instead of repeatedly trying to bind to the first local address
ADD: support service names for ports in network URNs
CHG: cities can now build on tiles with bridge pillars, matching the logic that pillared bridges can be placed over city buildings
FIX: incorrect scaling of electricity revenue with respect to month length
FIX: electricity related information now accuratly reflects the last tick of the network
FIX: electricity networks are no longer prone to arithmetic overflow which could result in incorrect graphics or income
FIX: electricity networks no longer skip a power tick or lose revenue accumulators during a save/load cycle
CHG: simplified transformer information UI removing redundant or meaningless values
CHG: factory power is solved in 1 tick instead of 2
CHG: various improvements to JIT2 to improve factory and electricity network stability
CHG: factories which produce power log the amount of power production consumed instead of the amount of power produced
CHG: factories which consume power log the amount consumed as negative
FIX: F12 no longer brings up the ingame help window in the Steam version of Simutrans