26-10-2020, Monday-02:15:29
Guten Abend die Herren, bevor das neue update kam wahr alles beim alten, alles funktionierte bis zum Update 122.0. ab da mit neuer Karte für den Online Modus fängt das Spiel online an zu Buggen. Wenn jemand Joint bleibt die Zeit nach dem Spiel laden stehen für den jenigen der in das Spiel joint.
Wenn es mal funktioniert mit den Join dann kann man dort aber nichts Bauen bzw wird es einem nicht angezeigt. So ist das spiel online aktuell unspielbar. Auszug aus der Config hab ich unten zitiert.
#################################system stuff#################################
# compress savegames?
# "binary" means uncompressed, "zipped" means compressed
# "bzip2" uses another compression algorithm
# "zstd" may be available too
# other options are "xml", "xml_zipped" and "xml_bzip2"
# xml detects more errors of broken savegames but files are much larger
# bzip2 savegames are smaller than zipped but saving/loading takes longer
saveformat = bzip2
# Alternate format for faster autosaves
autosaveformat = zipped
# zip and zstd allow for finetuning their packaging versus speed with and additional
# compression level parameter.
# Zip form 1(fastest) to 9(smallest) with 6 a good compromise
# zstd goes form -10 to 30 or so. Meaningful are mostly single digit values
save_level = 6
autosave_level = 1
# autosave every x months (0=off)
autosave = 0
# save the current game when quitting and reload it upon reopening
#reload_and_save_on_quit = 1
# display (screen/window) width
# also see readme.txt, -screensize option
#display_width = 704
# display (screen/window) height
# also see readme.txt, -screensize option
#display_height = 560
# show full screen
#fullscreen = 0
# How many frames per second to use? Display may look pretty until 10 or so
# (depends very much on computer, game complexity and graphics driver)
frames_per_second = 60
# Same as frames_per_second, but for fast forward (default 10)
#fast_forward_frames_per_second = 10
# during zooming out simutrans may get slow due to the very high number
# of tiles visible. If the tiles become equal or smaller than the tile size
# below, a simpler clipping algorithm will be used, which will give some
# clipping errors, but is faster. (default size = 4)
# However, during normal gaming this will be determined automatically, so you
# usually you do not need to set this manually.
simple_drawing_tile_size = 4
# you can force fast redraw for fast forward by this (default off)
simple_drawing_fast_forward = 1
# How much faster should the game proceed with fast forward (limited by your computer and size of the map)
fast_forward = 50
# How many threads to use (default 4)
#threads = 4
###################################network stuff##############################
#
# Synchronized networking is always a trade off between fast response and safe
# connections. A more relaxed timing will cause delay of commands but is more
# likely to compensate for clients running slightly faster than the rest.
#
# Sets the local addresses Simutrans should listen on and use for making outgoing connections
# By default it will use all local IPv4 and IPv6 addresses
# This setting has no effect if Simutrans has been compiled with the USE_IP4_ONLY flag set!
# The addresses listed will be tried in the order specified
# A DNS name may be specified, this will be resolved and Simutrans will attempt to listen
# on all of the addresses returned.
#listen = ::,0.0.0.0
# How much delay before commands are executed on the clients.
# A larger number will catch even clients running slightly ahead but cause delay.
# This is set by the server side.
#server_frames_ahead = 4
# How much extra delay in command execution on the client side, on top of server_frames_ahead.
# A larger number can compensate for larger fluctuations in communication latency to smooth out play.
# This is set by the client side.
#additional_client_frames_behind = 4
# In network mode, there will be a fixed number of screen updates before a step.
# Reasonable values should result in 2-5 steps per second.
#server_frames_per_step = 4
# The server sends after a fixed number of steps some information to the clients.
# Large values here means: reduced server communication (if that is of importance...)
# Small values should improve the timing of the clients.
#server_frames_between_checks = 24
# Automatically announce server on the central server directory (http://servers.simutrans.org/)
# 0 (default) = off, 1 = on
#server_announce = 0
# Interval of server announcement (if enabled)
# Value is number of seconds between server announcements, default is 900 (15 minutes)
# Minimum value is 60 (1 minute), for accurate listing it is recommended not to increase
# this value to greater than 3600 (1 hour)
# To disable announcements set server_announce to 0
#server_announce_interval = 900
# Fully Qualified Domain Name (FQDN) or IP address of your server (IPv6 or IPv4)
#server_dns = 127.0.0.1
# alternative server name (an or IP6) Use only if server_dns is set!
#server_altdns = fe80::1
# Port address (usually set via command line)
#server_port = 13353
# Name of server in server listing
#server_name = My Simutrans Server
# Additional information about your server (for display on the list server)
#server_comments = Comments about my server
# Email address of server maintainer (for display on the list server)
#server_email = maintainer@your.server
# Pakset download URL (for display on the list server)
#server_pakurl = http://your.domain/pakset.zip
# Server info URL (for display on the list server)
#server_infurl = http://your.domain/server-info.html
# Pause server when no clients are connected
#pause_server_no_clients = 1
# Server saves savegame when being killed (default=0 off)
#server_save_game_on_quit = 0
# Nickname when joining network games
#nickname = John Doe
# Chat window transparency (0=off, 25, 50 75 are possible)
chat_transparency = 75
# Here you can add a message about your server (It will read this file on each joining anew)
#server_motd_filename =
Wenn es mal funktioniert mit den Join dann kann man dort aber nichts Bauen bzw wird es einem nicht angezeigt. So ist das spiel online aktuell unspielbar. Auszug aus der Config hab ich unten zitiert.
#################################system stuff#################################
# compress savegames?
# "binary" means uncompressed, "zipped" means compressed
# "bzip2" uses another compression algorithm
# "zstd" may be available too
# other options are "xml", "xml_zipped" and "xml_bzip2"
# xml detects more errors of broken savegames but files are much larger
# bzip2 savegames are smaller than zipped but saving/loading takes longer
saveformat = bzip2
# Alternate format for faster autosaves
autosaveformat = zipped
# zip and zstd allow for finetuning their packaging versus speed with and additional
# compression level parameter.
# Zip form 1(fastest) to 9(smallest) with 6 a good compromise
# zstd goes form -10 to 30 or so. Meaningful are mostly single digit values
save_level = 6
autosave_level = 1
# autosave every x months (0=off)
autosave = 0
# save the current game when quitting and reload it upon reopening
#reload_and_save_on_quit = 1
# display (screen/window) width
# also see readme.txt, -screensize option
#display_width = 704
# display (screen/window) height
# also see readme.txt, -screensize option
#display_height = 560
# show full screen
#fullscreen = 0
# How many frames per second to use? Display may look pretty until 10 or so
# (depends very much on computer, game complexity and graphics driver)
frames_per_second = 60
# Same as frames_per_second, but for fast forward (default 10)
#fast_forward_frames_per_second = 10
# during zooming out simutrans may get slow due to the very high number
# of tiles visible. If the tiles become equal or smaller than the tile size
# below, a simpler clipping algorithm will be used, which will give some
# clipping errors, but is faster. (default size = 4)
# However, during normal gaming this will be determined automatically, so you
# usually you do not need to set this manually.
simple_drawing_tile_size = 4
# you can force fast redraw for fast forward by this (default off)
simple_drawing_fast_forward = 1
# How much faster should the game proceed with fast forward (limited by your computer and size of the map)
fast_forward = 50
# How many threads to use (default 4)
#threads = 4
###################################network stuff##############################
#
# Synchronized networking is always a trade off between fast response and safe
# connections. A more relaxed timing will cause delay of commands but is more
# likely to compensate for clients running slightly faster than the rest.
#
# Sets the local addresses Simutrans should listen on and use for making outgoing connections
# By default it will use all local IPv4 and IPv6 addresses
# This setting has no effect if Simutrans has been compiled with the USE_IP4_ONLY flag set!
# The addresses listed will be tried in the order specified
# A DNS name may be specified, this will be resolved and Simutrans will attempt to listen
# on all of the addresses returned.
#listen = ::,0.0.0.0
# How much delay before commands are executed on the clients.
# A larger number will catch even clients running slightly ahead but cause delay.
# This is set by the server side.
#server_frames_ahead = 4
# How much extra delay in command execution on the client side, on top of server_frames_ahead.
# A larger number can compensate for larger fluctuations in communication latency to smooth out play.
# This is set by the client side.
#additional_client_frames_behind = 4
# In network mode, there will be a fixed number of screen updates before a step.
# Reasonable values should result in 2-5 steps per second.
#server_frames_per_step = 4
# The server sends after a fixed number of steps some information to the clients.
# Large values here means: reduced server communication (if that is of importance...)
# Small values should improve the timing of the clients.
#server_frames_between_checks = 24
# Automatically announce server on the central server directory (http://servers.simutrans.org/)
# 0 (default) = off, 1 = on
#server_announce = 0
# Interval of server announcement (if enabled)
# Value is number of seconds between server announcements, default is 900 (15 minutes)
# Minimum value is 60 (1 minute), for accurate listing it is recommended not to increase
# this value to greater than 3600 (1 hour)
# To disable announcements set server_announce to 0
#server_announce_interval = 900
# Fully Qualified Domain Name (FQDN) or IP address of your server (IPv6 or IPv4)
#server_dns = 127.0.0.1
# alternative server name (an or IP6) Use only if server_dns is set!
#server_altdns = fe80::1
# Port address (usually set via command line)
#server_port = 13353
# Name of server in server listing
#server_name = My Simutrans Server
# Additional information about your server (for display on the list server)
#server_comments = Comments about my server
# Email address of server maintainer (for display on the list server)
#server_email = maintainer@your.server
# Pakset download URL (for display on the list server)
#server_pakurl = http://your.domain/pakset.zip
# Server info URL (for display on the list server)
#server_infurl = http://your.domain/server-info.html
# Pause server when no clients are connected
#pause_server_no_clients = 1
# Server saves savegame when being killed (default=0 off)
#server_save_game_on_quit = 0
# Nickname when joining network games
#nickname = John Doe
# Chat window transparency (0=off, 25, 50 75 are possible)
chat_transparency = 75
# Here you can add a message about your server (It will read this file on each joining anew)
#server_motd_filename =