27-09-2006, Wednesday-01:57:07
Ich habe allen Ölverbrauchern als maximum 10 Ölquellen vorgegeben. Es werden daher meist 5-6 Ölpumpen oder eben eine Bohrinsel oder 2-3 artische Ölfelder entstehen.
Neue Programme
Windows GDI (neu) (Benutzer von Win98/Me brauchen noch unicows.dll!)
Windows SDL (neu)
Linux SDL (neu)
BeOS Allegro (neu)
Basis Pak64
64pak Version (neu)
Pak128
1.3.5 TESTVERSION ändert sich vermutlich noch bald. Nur Bäume und Boden neu, Signale angepasst.
makeobj 41
Windows
Linux
BeOS
Im Detail:
Release of 99.01.1
26-Sep-2006: (prissi)
FIX: ground below houses was draw even if not needed
FIX: crash when messages were generated at load time
FIX: display error, when no passenger vehicles but engines were in a depot
CHANGE: auto resize for scrollbars on all textarea objects (if they have some)
FIX: building transformers, less reallocation of nets
ADD: engine_type 'battery' added
FIX: not loading passengers/mail at freight locations
FIX: house where not recognized in old savegames
CHANGE: after lot of tries settled now in binary heaps for pathfinding, up to 15% faster
FIX: display of animated buildings fixed
FIX: monorail and channel tunnels fixed
FIX: (again) not connection through depots and 4-stops during city expansion
Neue Programme
Windows GDI (neu) (Benutzer von Win98/Me brauchen noch unicows.dll!)
Windows SDL (neu)
Linux SDL (neu)
BeOS Allegro (neu)
Basis Pak64
64pak Version (neu)
Pak128
1.3.5 TESTVERSION ändert sich vermutlich noch bald. Nur Bäume und Boden neu, Signale angepasst.
makeobj 41
Windows
Linux
BeOS
Im Detail:
Release of 99.01.1
26-Sep-2006: (prissi)
FIX: ground below houses was draw even if not needed
FIX: crash when messages were generated at load time
FIX: display error, when no passenger vehicles but engines were in a depot
CHANGE: auto resize for scrollbars on all textarea objects (if they have some)
FIX: building transformers, less reallocation of nets
ADD: engine_type 'battery' added
FIX: not loading passengers/mail at freight locations
FIX: house where not recognized in old savegames
CHANGE: after lot of tries settled now in binary heaps for pathfinding, up to 15% faster
FIX: display of animated buildings fixed
FIX: monorail and channel tunnels fixed
FIX: (again) not connection through depots and 4-stops during city expansion