20-04-2005, Wednesday-18:20:26
Diese Version hat nur eine große Änderung: Balancierte Passagierströme für Fabriken und Ausflugsziele. Das Level eines Ausflugsziel bezeichnet jetzt nur noch die Gewichtung bei den Passagieren, nicht mehr die absolute Zahl. Bei einer Fabrik ist es übrigens wie bei Waren: Es reicht, wenn die Arbeiter ein Feld erreichen können.
Fabriken wachsen jetzt nur noch bei einer Zunahme um 2^x * faktor Einwohner. Ist Faktor 2000, dann also bei 2000, 4000, 8000, 16000, ...
Durch die ganzen Optimierungen sollte der Aufwand bei der Passagiererzeugung und -verteilung nur noch halb so hoch sein. Und natürlich diverse Fehler gefixt.
Simuwin 86-01
Simulinux 86-01
Release of 86.01
19-Apr-2005 (prissi)
CHANGE: passenger to attraction/factory is equal to returning number; mail is 1/8 of returning. This comes for free and reduces the load considerably.
CHANGE: when a ware was added to a station, the route was calculated again in case of pax
CHANGE: passenger generation/routing cleaned up and reworked => much faster
FIX: now really closing all windows before loading
CHANGE: Building do not step anymore, if not neccessary => much faster
CHANGE: simloop/FPS system complete reworked to allow more time for other applications resp. a smoother scheduling all other times. But now no time strech <1.0 possible
CHANGE: factories are now built every 2^x*industry_increase_every
14-Apr-2005 (prissi)
FIX: no more adding cities after loading corrected; also now in priciple an unlimited number of cities should be possible (but something still breaks at 64 ... )
FIX/CHANGE: traffic to an attraction is now proportional to the level of this attraction
FIX: ships could only unload under the harbour ...
CHANGE: random now c instead of C++ => a little faster
CHANGE: line in fillbox a little higher
FIX: new GB citylist
FIX: CMOCxx cause pre PentiumPro to crash => exchanged
10-Apr-2005 (prissi)
CHANGE: trees have now also an distribution weight (default=3)
FIX: transportation revenue also calculated, when vehicle was stopped for new schedule
FIX: dirty_rect for vehicles was to small => traces were left!
Fabriken wachsen jetzt nur noch bei einer Zunahme um 2^x * faktor Einwohner. Ist Faktor 2000, dann also bei 2000, 4000, 8000, 16000, ...
Durch die ganzen Optimierungen sollte der Aufwand bei der Passagiererzeugung und -verteilung nur noch halb so hoch sein. Und natürlich diverse Fehler gefixt.
Simuwin 86-01
Simulinux 86-01
Release of 86.01
19-Apr-2005 (prissi)
CHANGE: passenger to attraction/factory is equal to returning number; mail is 1/8 of returning. This comes for free and reduces the load considerably.
CHANGE: when a ware was added to a station, the route was calculated again in case of pax
CHANGE: passenger generation/routing cleaned up and reworked => much faster
FIX: now really closing all windows before loading
CHANGE: Building do not step anymore, if not neccessary => much faster
CHANGE: simloop/FPS system complete reworked to allow more time for other applications resp. a smoother scheduling all other times. But now no time strech <1.0 possible
CHANGE: factories are now built every 2^x*industry_increase_every
14-Apr-2005 (prissi)
FIX: no more adding cities after loading corrected; also now in priciple an unlimited number of cities should be possible (but something still breaks at 64 ... )
FIX/CHANGE: traffic to an attraction is now proportional to the level of this attraction
FIX: ships could only unload under the harbour ...
CHANGE: random now c instead of C++ => a little faster
CHANGE: line in fillbox a little higher
FIX: new GB citylist
FIX: CMOCxx cause pre PentiumPro to crash => exchanged
10-Apr-2005 (prissi)
CHANGE: trees have now also an distribution weight (default=3)
FIX: transportation revenue also calculated, when vehicle was stopped for new schedule
FIX: dirty_rect for vehicles was to small => traces were left!