02-11-2011, Wednesday-14:54:28
Die neue Version ist raus Danke prissi!
Was ist alles neu/anders?
== Veraenderungen bei den Fabriken: Die Produktion kann nun auch davon abhaengen, ob und wieviele Passagiere und Post geliefert werden.
== Das Routing von Passagieren und Guetern wurde dahin veraendert, dass nun auch die Unterwegshalte beruecksichtigt werden, also Routen mit weniger Unterwegshalten bevorzugt werden.
== Viele Bugfixes.
Die Downloadlinks sind im internationalen Forum zu finden:
http://forum.simutrans.com/index.php?topic=8360.0
oder direkt bei Sourceforge
https://sourceforge.net/projects/simutra...ans/111-0/
Viel Spass.
Noch ein Auszug aus der history.txt (habe mal die fuer Spieler interessantesten fett markiert)
ADD: factory charts
ADD: storage capacities scale with base production for factories which do not support fields
ADD: factory-going passengers/mail are handled separately
ADD: new boost mechanism at factories for passenger, mail and electricity
ADD: new factory expansion settings for factories without fields
ADD: command-line tool NETTOOL to administer server
ADD: start as many trains as you like in a depot without waiting
CHG: when building artificial slopes on water, create underwater hill first
ADD: cache information about savegames in save/_cached.xml to speed up savegame dialog
FIX: presignal on last route index and crossing on last route index could stuck trains
ADD: (neroden) display tiles/month equivalent for km/h in goods-list window
ADD: way builder can use basic terraforming
CHG: gui does not lose focus when new messages appear
ADD: AI players use way builder with terraforming
CHG: passengers and mail now prefer nearer attractions and cities as destinations, with attraction changing over the years
CHG: enable building under flying aircrafts
CHG: renovated factory dialog to include statistics and other indicators; preparation for factory renaming
FIX: convoi reservation for street convois longer than one tile is now fixed
CHG: road vehicles less likely to block intersections or drive through each other when turning
ADD: traffic light phasing adjustment
ADD: break (pause) button now internally handled as ASCII 16 (^P)
ADD: koordinate display and goto button for almost any non-moving thing on the map
ADD: loading convois will be overtaken
ADD: new file streetlist_xx.txt will be used for stop names for cities. With one parameter the halt type will be used, with two the city name and the halt type
ADD: configurable way toll for using other players way (see simuconf.tab)
ADD: renaming of factories
ADD: private way sign now blocking for specific players
CHG: (Timothy) new serverlist without any registration needed
ADD: new tool to show block reservations
ADD: new tool to show owner of ways and all other objects
Was ist alles neu/anders?
== Veraenderungen bei den Fabriken: Die Produktion kann nun auch davon abhaengen, ob und wieviele Passagiere und Post geliefert werden.
== Das Routing von Passagieren und Guetern wurde dahin veraendert, dass nun auch die Unterwegshalte beruecksichtigt werden, also Routen mit weniger Unterwegshalten bevorzugt werden.
== Viele Bugfixes.
Die Downloadlinks sind im internationalen Forum zu finden:
http://forum.simutrans.com/index.php?topic=8360.0
oder direkt bei Sourceforge
https://sourceforge.net/projects/simutra...ans/111-0/
Viel Spass.
Noch ein Auszug aus der history.txt (habe mal die fuer Spieler interessantesten fett markiert)
ADD: factory charts
ADD: storage capacities scale with base production for factories which do not support fields
ADD: factory-going passengers/mail are handled separately
ADD: new boost mechanism at factories for passenger, mail and electricity
ADD: new factory expansion settings for factories without fields
ADD: command-line tool NETTOOL to administer server
ADD: start as many trains as you like in a depot without waiting
CHG: when building artificial slopes on water, create underwater hill first
ADD: cache information about savegames in save/_cached.xml to speed up savegame dialog
FIX: presignal on last route index and crossing on last route index could stuck trains
ADD: (neroden) display tiles/month equivalent for km/h in goods-list window
ADD: way builder can use basic terraforming
CHG: gui does not lose focus when new messages appear
ADD: AI players use way builder with terraforming
CHG: passengers and mail now prefer nearer attractions and cities as destinations, with attraction changing over the years
CHG: enable building under flying aircrafts
CHG: renovated factory dialog to include statistics and other indicators; preparation for factory renaming
FIX: convoi reservation for street convois longer than one tile is now fixed
CHG: road vehicles less likely to block intersections or drive through each other when turning
ADD: traffic light phasing adjustment
ADD: break (pause) button now internally handled as ASCII 16 (^P)
ADD: koordinate display and goto button for almost any non-moving thing on the map
ADD: loading convois will be overtaken
ADD: new file streetlist_xx.txt will be used for stop names for cities. With one parameter the halt type will be used, with two the city name and the halt type
ADD: configurable way toll for using other players way (see simuconf.tab)
ADD: renaming of factories
ADD: private way sign now blocking for specific players
CHG: (Timothy) new serverlist without any registration needed
ADD: new tool to show block reservations
ADD: new tool to show owner of ways and all other objects